Tuesday, 2 March 2010
Experimenting with Water
One of my main tasks was to look into the water effects around the Island. I tried lots of different shaders and textures (for example photographs of ocean as a blinn and reducing the transparency), but I found that the Ocean shader in Maya looked the best. My only problem with it is the reflectivity at the moment so I shall have to experiement more.
When I imported the water into the Castle file I found that it jumps for no apparent reason:
So I started again in the same file and found that it did not do it this time. I have not made the water move much as we decided it is going to be a reasonably calm moonlit night, so rough seas would not work. I will make my boat move slightly in the water but not too much as it will not match its surroundings.
However, when I zoomed into Lydia's section the water looks more blocky. I don't know if the team wants it kept this way or if not I will make another plane for the inside so that detail is not lost. This should be easy to achieve quickly and will give us alternatives of what looks best.