
The same can be said for the carpet I added behind the plynth. I realise that as the castle is derelict that the carpet would be in a worse state than this, yet the dark lighting would not make it seem this bright.

I did have to fiddle around to make sure the plynth was directly underneath the fire trail as it was easier to extend the verts for this rather than change the whole fire position. I think the end result looks quite effective and I am glad I added the extra details. I did use Sam's pillars from lower down the ramp for my rail for consisitency in the scene, yet added this stone shader to make them look older and give the scene age. I think they create an aesthetically pleasing image and one the whole it is better than if I had just placed the plynth on the ramp.
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